The Organization | Creative Deck Profile: Exceptional 60-Card Labyrinth Swap with Entity and Fiery Abyss

A bite of a title means many different themes will appear!


Strategy Summary:

Welcome to another profile, this time focusing on combining a few more secondary set themes. The first in the hodgepodge is the Labyrinth archetype. I have already covered this on my channel in several ways, but not like this. In short, the Labrynth theme supports Trap cards and endless recursion because both Chandra Maze (YGOrg translation) and Labrynthe Stove (YGOrg translation) can send itself and any other card from the hand/field to the Graveyard to set a Labrynth Spell/Trap directly from your deck. Additionally, they each recover from the Graveyard whenever a monster leaves the field via the Trap effect, which works perfectly with the theme’s field spell. Now their first send effect is critical, as just about every other monster in the deck has an effect that triggers when sent to the Graveyard; therefore, this whole deck is meant to take advantage of their effects to trigger everything else, even on the opponent’s turn.

Moving to the Burning Abyss side of the deck, it’s the OG theme to gain an advantage beyond GY. Graff, Malebranch of the Burning Abyss, Sarm, Malebranch of the Burning Abyssand Cir, Malebranch of the Burning Abyss all clear this objective, tutoring or picking up Burning Abyss monsters after being sent to the graveyard. However, Scarm is also flexible enough to grab a Chandra if you didn’t have the means to do so earlier in the duel. With the Burning Abyss comes Evil Rhino Warriorfor more Fiend milling and the ability to summon Beatrice, Lady of the Lord using Dante, Traveler of the Burning Abyss as material. With your Fairy Beatrice, any card in your deck can be sent to GY, which works great with all of those GY-related effects.

Speaking of fairies, let’s also take a second to introduce the Spirit Exchange Fairies again on my channel. Yes, this Ishizu mount is super flexible, and yes, I can probably guarantee they will reappear in the future. But in this deck, they serve as catalysts for both your Labrynth shenanigans, your Burning Abyss perk engine, and as more fairies to unlock the true power of a fun normal Trap card – Stained glass window of light and dark. With both a fairy and a demon on your field, you can draw 3 cards, returning 2 to play, then have your opponent draw 1 card and discard 2. With all normal trap support offered by the labyrinth and the trap taken over by Kelbek the old vanguard (YGOrg translation)this deck has plenty of ways to make sure you solve this cool tech.

Finally, to close this ever-expanding description of the game, we have two sub-themes that I would be remiss to ignore. The first is the Outstanding Dog series, with both Exceptional Brown Dog and Exceptional Dog Mary make an appearance. While these two don’t seem like anything special, they ensure that your deck will never run out of cards, even when you’re slashing your way down. Additionally, Mary gives you more fodder to send for your Stovee and Chandra effects if you run out of Burning Abyss or Ishizu fairies. And finally we have External Entity Nyarla, a Rank 4 monster, and one of the four remaining “Entity” monsters. It’s a key part of the deck, as it allows you to discard a ton of cards if needed, as well as swapping out its Xyz Materials for another from your GY. This triggers your effects sent to GY, while letting him serve as a fairy or demon for the stained glass, so this is probably the closest I’ll ever get to featuring this archetype on my channel yet. With that, I hope you enjoy this insane funfest of a deck… with all its soulful traptastic glory.

Decklist provided:

Monsters: 33
| Silver Castle Labrynth
| Labrynthe Servant Arianne
||| Servant of the Labrynth Arianna
||| Kelbek the old vanguard
||| Mudora the Oracle of Cestus
||| Agido the Ancient Sentinel
||| Statue of Keldo the Possessed
| Cir, Malebranch of the Burning Abyss
|| Chandra Maze
|| Evil Rhino Warrior
|| Farfa, Malebranch of the Burning Abyss
| Graff, Malebranch of the Burning Abyss
||| Sarm, Malebranch of the Burning Abyss
|| Labrynthe Stove
| Exceptional Brown Dog
| Exceptional Dog Mary
| Labyrinth Cuclock

Spells: 2
| Labyrinth adjustment
| Labyrinth Labyrinth

Traps: 25
|| Archfiend Glitch
||| Welcome Labrynth
| live tail
||| Stained glass window of light and dark
|| Spirit Exchange
|| Ice Dragon Prison
| Fairwelcome Maze
| seal of time
|| Separated from Overroot
| Titanocider
|| evil comedian
||| needle nest
|| Gravekeeper’s Trap

Additional bridge:
| Beatrice, Lady of the Lord
| External Entity Nyarla
| Dante, Traveler of the Burning Abyss
| Goddess of the underworld of the closed world
| Talker Access Code
| knight unicorn
| Master King’s Archfiend
| Phoenix Knight
| Dharc the Dark Charmer, Dark
| Aussa the Earth Charmer, Immutable
| Knight Cerberus
| I:P Masquerena
| Cherubini, Ebon Angel of the Burning Abyss
| gravity controller
| Linkuriboh

To note: This continues the style of the Creative Deck Profile articles, designed to present a build through replays and an attached summary. If you’d like to see a CDP for an archetype, theme, or strategy you like, feel free to private message me on the YGOrg Discord server, the comment section of any of my YouTube videos, or simply post a comment in response to this article on our Facebook page with your takeaways! On most YGO related communities, my username is Quincymccoy, so feel free to contact me. Requested profiles currently pending include: Star Warrior, Crystal Beast post SD, Dark World post SD, Inferno Tempest.


Aubrey L. Morgan